![]() Please leave any suggestions for improvement and comments in the comments section. The code is still under development and may contain bugs. Program can be downloaded from here code is open source, so you can check it or suggest changes. For real latency measurement, it is better to use the following methods. ![]() I decided not to add the gamepad latency output functionality, since such tests show only synthetic data, which usually has nothing to do with real latency. But if there are any errors, write to me and I will improve the code. I tested it on many gamepads and compared the results with XInputTest, so far, everything matches. There's no need to wait for anything, just start moving the stick and the result will be displayed immediately. Please don't report or aggressively downvote reposts as we are always getting new subscribers and the content may be new to them.Īn example of testing a Asus Rog Raikiri ControllerĪ simple and effective program for instantly measuring the poling rate of your gamepad.Otherwise reported links will be automatically re-approved after the moderators scratch their privates. Message the moderators why you reported a link. ![]() ![]() This is ONE area where you should feel comfortable contacting and talking to a moderator if you want swift action. Hate speech and bullying will not be tolerated. If you get ERRORDEVICENOTCONNECTED back, you shouldn't call XInputGetState again for that slot. Therefore, you are recommended to round-robin calls to check for new controllers. We ARE an open and affirming subreddit welcoming LBGTA members and people with diverse views on life. There is a performance hit when you check for a controller that wasn't attached last time you called it because it has to enumerate device, open driver connects, etc.That includes downvoting interesting submissions or honest opinions in comments just because YOU have a pet peeve. No doxing! InstaBan and reported to Reddit Admins. SOME Subscriber/Vendor Spam is allowed but make sure it is INTERESTING CONTENT (HINT: We love promos, discounts, and freebies!). SPECIFICALLY no buying or selling or trading. We don't care if you're all about PC or some console - we're all here for our shared interest in controllers. Posts that don't have flair will be removed. Please use one of those other versions to enjoy the sub to its fullest, thanks! When wired, Retroarch doesn't recognize the inputs at all.Welcome to /r/controller ! Mods, unboxings, 3rd party - what ever it may be, it probably belongs here! This subreddit is optimized for the reddit redesign and official app, old.reddit does not get updated. They show up in Windows as "Bluetooth XINPUT compatible input device", when connected wirelessly, and "Controller (XBOX 360 For Windows)" when wired. When I go to the Game Controllers settings in Windows, I can't even test or calibrate the controller properly because as I press the buttons to test, they register as keyboard inputs and back me out of the tab I'm in or close the window. I'm not sure why they're registering as keyboard inputs in the first place. For whatever reason, Steam games recognize the inputs correctly. This makes it impossible to play multiplayer games in Retroarch, because I can't assign the buttons properly. For example, the B button on both pads is recognized as Tab. When I connect them over bluetooth to my PC (windows 10) XInput mode, the button inputs are recognized as various keyboard presses, and further, each controller is recognized as the same key. I have several 8bitdo controllers, SN30pro, SF30pro, M30, SN30 Pro+, and Pro 2 - all having the same issue.
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